Here she makes no connection between "this orc thing" (the orcish invasion of the Green Isle) and the war they lost back west (which drove the wesfolk from their western homeland). Other than losing our war back west, then our refugee war to your people, and this orc thing, There is literally no room there.Īlso it seems like if they had lost their war in the west to the orcs in particular, she would have phrased this sentence differently: Lady Jessene: You must head east because my people came from the west, which is teeming with every form of enemy and monster imaginable. Lady Outlaw: Haldric, we are an ancient people who lived in a land filled with all manner of man and beast. Lady Jessene describes her people having quite numerous enemies in their homeland: But after combing through TRoW's dialogue it sounds like it was likely not orcs in particular which drove the wesfolk out. S2 - There's a bit of a conflict with TRoW too - it's implied in TRoW that orcs drove the Wesfolk from their homes, not Drakes.Īs per your requests, I changed the attribution of this lore book to the crown prince of Southbay and added more dialogue to S6x that clarifies why Reshan was so open with the first human visitors about a number of topics. The few that remain are those that require some further clarification or discussion: This pull request now matches version 3.0.8 on the 1.16 add-on at this point all but a few of the ~50 change requests in your review have been applied to this PR. Note: the 4th and 5th can be dismissed if they are perceived to be rather "OP". Reason: "I feel like if he gains any XP, it's wasted since he has no level 3. additionally, CTH of this attack will always be 30% since this is rather overkill. On hitting with the ice blast, there is a 1/3 chance that the enemy unit suffers -20% physical resistances (blade/pierce/impact) for 1 turn. weapon special "shred" with a third attack sharing the animation of the ranged attack. If player picks the 4th one, then this is unobtainable and vice versa.A bit overkill, but I think it would be nice."Frigid Guard" ability: +20% cold resistance for adjacent units, regardless of level.Heals+12 (removal of heals+8 for this one).I have made a sample draft of what he can have: Specialized AMLA for the Saurian Soothsayer hero. (It may be worth moving it to have one request: The kraken sprite is taken from mainline DW. Also the jaguar unit has the ambush ability, so in-game, the sprite is often hidden from the player. The jaguar could be replaced by just about any big-cat ambush-predator (like a tiger) if that helps. We just needed a small, fast, shallow draft ship that looks like it can catch up with a target to melee it using a boarding crew or a ram. The karakoa could just as easily be a norse longship (drakkar) or a greek galley (bireme) if that helps. Replacing the wesnoth core galleon and pirate galleon with a caravel sprite/unit would also be more period appropriate for all campaigns in wesnoth, since galleons appeared late in the gunpowder era (in real life) whereas caravels were late medieval. Note the caravel sprite (or an improved version of it), could benefit tRoW also, because the story art in that campaign depicts the protagonists using what are clearly caravels to cross the great ocean. We can do away with the dolphin sprite if you wish. Oops, we forgot to delete that crocodile image, please disregard that one. * Similar for the sprites (work needed, but maybe not blocker - I'd need to see in game context to say for sure) Similar for the sprites (work needed, but maybe not blocker - I'd need to see in game context to say for sure).The attack icons could use some touch-ups, but probably wouldn't be blockers themselves.Lack of portraits isn't ideal for a mainline campaign, but we can debate whether that should be a blocker. I'm guessing there are other main characters that could use portraits, lots of work for LordBob or someone else on commission. The only portrait I see is khrakrahs.png, which is also a recycle, though if that's supposed to be the same dragon as from SoF, that would support getting a unique portrait for both campaigns.story art is placeholder or recycled from TROW - maybe that's OK, is there an approved way to reference binary data from other campaigns, so we aren't shipping duplicates?. That's not meant as criticism, it's understandable, but this would be really hard to get polished in time for BfW 1.16. Just from looking at the images in "Files Changed" tab, I'd say that there is some work to do on the artwork.
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